Fold&Roll Creator Guide

Fold&Roll is a free D&D companion app for iPhone and iPad (Android in beta) — no account, no subscription. Get Fold&Roll on the App Store · Download the PDF version

If you make D&D homebrew — monsters, spells, items, feats, even full classes — this guide shows how to package your work as encrypted packs, fingerprinted for each patron, and sell them through your own Patreon or shop. Fold&Roll never hosts, sells, or redistributes creator content and takes no cut of your sales; the app only reads the pack file on your patron's device.

Creator guide - November 2026 edition (version 1.4)

1 Your Content, Your Patrons, Your Call

This guide is for creators - the people who make the monsters, spells, items, adventures, and classes that tables play with - who want their work playable inside Fold&Roll.

Here is the whole arrangement, up front:

The rest of this guide is the mechanics: how to turn your content into a pack, how to issue a copy to a patron, and what your patrons do with it.

2 What You Need

Nothing else. No account to create, no dashboard, no developer tools.

3 Step 1 - Build Your Content

Open the Homebrew Workshop (part of Fold&Roll+) and create your content with the built-in editors. Packs can hold any mix of the five kinds:

Build it the way your patrons will play it - the same editors you use are the ones your content appears in after import, so what you see is exactly what they get. Many creators keep a dedicated campaign or library as their "studio" copy.

Monsters carry a Challenge Rating now (new in 1.4). Set a monster's CR in the editor - the full table, fractions included, up to 30 - and its XP comes straight from the same encounter math the app uses at the table, so encounters your patrons build from your pack price your monsters correctly. Monsters you made before 1.4 keep working exactly as they did; give one a CR the next time you edit it and its XP follows.

Already have a catalogue? Skip ahead: the Pack Maker can convert existing files in bulk - see Step 2's shortcut. You can also mix both routes: convert the back catalogue, then polish individual entries in the editors.

4 Step 2 - Export Your Master Pack

Your master pack is the plain, unencrypted file everything else is made from.

  1. Open the Homebrew Library and tap Export Pack.
  2. Pick what goes in: your creations are listed with whole-row toggles. (Anything you previously imported appears locked - imported content can never be re-exported, including by you. That rule is the protection your own packs get on a patron's device.)
  3. Set the pack name, your creator name, and a link (your Patreon, typically). The app remembers these for your next export.
  4. Share the file out and keep it somewhere safe.

The master is your source of truth. Keep it like you'd keep the master file of anything you sell. One caution: if you import your own master into a fresh library (say, a second device), those records arrive flagged as imported - playable, but locked against re-export there. The app can't tell "my own pack coming home" from "someone else's pack," so your library of originals plus the master file is what you export from.

Shortcut - converting an existing catalogue. Open the Pack Maker page and drop your files onto its single drop zone - any mix, any number at once. It converts what it recognizes into one plain pack:

The page reports exactly what it read ("132 monsters · 41 spells") and anything it skipped, with the row and the reason - nothing is ever silently dropped. Fix stragglers in the editors after import, or in the source file and re-convert.

5 Step 3 - Your Key Card

The first time you use the Pack Maker, it generates your creator key card: one secret, made once, kept by you. From then on, the Pack Maker asks you to paste it in at the start of each session - it is never stored anywhere.

Everything else in the system is derived from that card on demand:

That design is deliberate: there is no key database to lose, leak, or hand over. Re-issuing a patron's key months later means typing their label again and getting the identical key back.

Guard the card like a password - a password manager is the right home for it. If you lose it, packs your patrons already imported keep working untouched, but you can't issue new copies or resolve fingerprint tags until you start over with a new card (and new patron copies). The Pack Maker says this once, plainly, at the top of the page - it's the one warning that matters.

6 Step 4 - Make a Patron's Copy

This is the step you'll repeat. It takes about a minute:

  1. Open the Pack Maker page (it works offline, in any browser).
  2. Paste your key card for the session.
  3. Drop in your master pack file.
  4. Type the patron's label - whatever you know them by. Their Patreon username is the natural choice.
  5. Tap Make this patron's pack.

You get two things:

Send both to the patron through your own channel - a Patreon post for the tier, a direct message, your usual delivery. What to tell them is the whole of the next section; most creators paste it once into the post that delivers the pack.

7 What Your Patrons Do

Give your patrons these steps verbatim if you like:

  1. Save the `.frpack` file and the key your creator sent you.
  2. In Fold&Roll, open the Homebrew Library and tap Import Pack.
  3. Pick the file. The app shows the pack's name and creator, and says it's locked.
  4. Paste the key and tap Unlock & Import.
  5. The confirmation screen shows what's inside - tap Import. Done: the content is in your Homebrew library, playable like anything you made yourself.

Good to know, for their questions:

8 Your Creator Pass & the Creator Hub

Your Creator pass is how the app knows this device belongs to a creator. It's a short signed code with your name in it - issued personally, verified entirely on-device, no account and no server check.

To enter it:

  1. On the app's main menu (role select), tap the version footer at the bottom. This opens the Creator Access sheet - it's deliberately quiet; there's no menu item hunting for it.
  2. Paste your pass into the field, or tap Scan QR and point the camera at the code you were given.
  3. A valid pass closes the sheet - and from then on a Creator card sits on the main menu, above Dungeon Master.

The Creator Hub (behind that card) gathers your tools in one place:

A leaked pass names its creator - each one is signed to a person - and a future app update can retire a specific pass. Passes control visibility only: everything underneath keeps its normal rules, so the hub feels like part of the app, not a back door bolted onto it.

9 Protection, Honestly

You deserve the straight version of what this does and doesn't do.

What's protected:

What isn't claimed:

That combination - encrypted, fingerprinted, non-exportable - is the same deal we describe in our pitch, because it's the deal you actually get.

10 House Rules & FAQ

The house rules are short:

FAQ

Fold&Roll Creator Guide - November 2026 edition. Current app as of November 2026 (version 1.4).

Frequently asked questions

Can I sell my D&D homebrew content?

Yes — you package your homebrew as an encrypted pack and distribute it through your own Patreon or shop, at your own price. Fold&Roll only reads the file on your patron's device.

Does Fold&Roll take a cut of my sales?

No — Fold&Roll never hosts, sells, or redistributes creator content, and takes nothing from your sales. There is no Fold&Roll server in the system at all.

Do my patrons need Fold&Roll+ to import a pack?

Yes — importing a partner pack is a Fold&Roll+ feature. Fold&Roll+ is a one-time $14.99 unlock, not a subscription.

How are packs protected?

Every patron's copy is encrypted and carries an invisible fingerprint tag derived from their label, so if a copy leaks, the tag identifies its source.

Do my homebrew monsters need a Challenge Rating?

No — but new in 1.4, you can set a CR in the monster editor (fractions included, up to 30) and the monster's XP is derived from the same encounter math the app uses at the table, so encounters built from your pack price your monsters correctly.